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Doty, David; Spirakis, Paul (Ed.)We develop a framework for self-induced phase changes in programmable matter in which a collection of agents with limited computational and communication capabilities can collectively perform appropriate global tasks in response to local stimuli that dynamically appear and disappear. Agents are represented by vertices in a dynamic graph whose edge set changes over time, and stimuli are placed adversarially on the vertices of where each agent is only capable of recognizing a co-located stimulus. Agents communicate via token passing along edges to alert other agents to transition to an Aware state when stimuli are present and an Unaware state when the stimuli disappear. We present an Adaptive Stimuli Algorithm that can handle arbitrary adversarial stimulus dynamics, while an adversary (or the agents themselves) reconfigures the connections (edges) of over time in a controlled way. This algorithm can be used to solve the foraging problem on reconfigurable graphs where, in addition to food sources (stimuli) being discovered, removed, or shifted arbitrarily, we would like the agents to consistently self-organize, using only local interactions, such that if the food remains in a position long enough, the agents transition to a gather phase in which many collectively form a single large component with small perimeter around the food. Alternatively, if no food source has existed recently, the agents should undergo a self-induced collective phase change and switch to a search phase in which they distribute themselves randomly throughout the graph to search for food. Unlike previous approaches to foraging, this process is indefinitely repeatable, withstanding competing broadcast waves of state transition that may interfere with each other. Like a physical phase change, such as the ferromagnetic models underlying the gather and search algorithms used for foraging, microscopic changes in the environment trigger these macroscopic, system-wide transitions as agents share information and respond locally to get the desired collective response.more » « lessFree, publicly-accessible full text available January 12, 2026
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Free, publicly-accessible full text available January 1, 2026
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Alistarh, Dan (Ed.)Local interactions of uncoordinated individuals produce the collective behaviors of many biological systems, inspiring much of the current research in programmable matter. A striking example is the spontaneous assembly of fire ants into "bridges" comprising their own bodies to traverse obstacles and reach sources of food. Experiments and simulations suggest that, remarkably, these ants always form one bridge - instead of multiple, competing bridges - despite a lack of central coordination. We argue that the reliable formation of a single bridge does not require sophistication on behalf of the individuals by provably reproducing this behavior in a self-organizing particle system. We show that the formation of a single bridge by the particles is a statistical inevitability of their preferences to move in a particular direction, such as toward a food source, and their preference for more neighbors. Two parameters, η and β, reflect the strengths of these preferences and determine the Gibbs stationary measure of the corresponding particle system’s Markov chain dynamics. We show that a single bridge almost certainly forms when η and β are sufficiently large. Our proof introduces an auxiliary Markov chain, called an "occupancy chain," that captures only the significant, global changes to the system. Through the occupancy chain, we abstract away information about the motion of individual particles, but we gain a more direct means of analyzing their collective behavior. Such abstractions provide a promising new direction for understanding many other systems of programmable matter.more » « less
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Doty, David; Spirakis, Paul (Ed.)We develop a framework for self-induced phase changes in programmable matter in which a collection of agents with limited computational and communication capabilities can collectively perform appropriate global tasks in response to local stimuli that dynamically appear and disappear. Agents reside on graph vertices, where each stimulus is only recognized locally, and agents communicate via token passing along edges to alert other agents to transition to an Aware state when stimuli are present and an Unaware state when the stimuli disappear. We present an Adaptive Stimuli Algorithm that is robust to competing waves of messages as multiple stimuli change, possibly adversarially. Moreover, in addition to handling arbitrary stimulus dynamics, the algorithm can handle agents reconfiguring the connections (edges) of the graph over time in a controlled way. As an application, we show how this Adaptive Stimuli Algorithm on reconfigurable graphs can be used to solve the foraging problem, where food sources may be discovered, removed, or shifted at arbitrary times. We would like the agents to consistently self-organize, using only local interactions, such that if the food remains in a position long enough, the agents transition to a gather phase in which many collectively form a single large component with small perimeter around the food. Alternatively, if no food source has existed recently, the agents should undergo a self-induced phase change and switch to a search phase in which they distribute themselves randomly throughout the lattice region to search for food. Unlike previous approaches to foraging, this process is indefinitely repeatable, withstanding competing waves of messages that may interfere with each other. Like a physical phase change, microscopic changes such as the deletion or addition of a single food source trigger these macroscopic, system-wide transitions as agents share information about the environment and respond locally to get the desired collective response.more » « less
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Doty, David; Spirakis, Paul (Ed.)We develop a framework for self-induced phase changes in programmable matter in which a collection of agents with limited computational and communication capabilities can collectively perform appropriate global tasks in response to local stimuli that dynamically appear and disappear. Agents reside on graph vertices, where each stimulus is only recognized locally, and agents communicate via token passing along edges to alert other agents to transition to an Aware state when stimuli are present and an Unaware state when the stimuli disappear. We present an Adaptive Stimuli Algorithm that is robust to competing waves of messages as multiple stimuli change, possibly adversarially. Moreover, in addition to handling arbitrary stimulus dynamics, the algorithm can handle agents reconfiguring the connections (edges) of the graph over time in a controlled way. As an application, we show how this Adaptive Stimuli Algorithm on reconfigurable graphs can be used to solve the foraging problem, where food sources may be discovered, removed, or shifted at arbitrary times. We would like the agents to consistently self-organize, using only local interactions, such that if the food remains in a position long enough, the agents transition to a gather phase in which many collectively form a single large component with small perimeter around the food. Alternatively, if no food source has existed recently, the agents should undergo a self-induced phase change and switch to a search phase in which they distribute themselves randomly throughout the lattice region to search for food. Unlike previous approaches to foraging, this process is indefinitely repeatable, withstanding competing waves of messages that may interfere with each other. Like a physical phase change, microscopic changes such as the deletion or addition of a single food source trigger these macroscopic, system-wide transitions as agents share information about the environment and respond locally to get the desired collective response.more » « less
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Doty, David and (Ed.)We develop a framework for self-induced phase changes in programmable matter in which a collection of agents with limited computational and communication capabilities can collectively perform appropriate global tasks in response to local stimuli that dynamically appear and disappear. Agents reside on graph vertices, where each stimulus is only recognized locally, and agents communicate via token passing along edges to alert other agents to transition to an Aware state when stimuli are present and an Unaware state when the stimuli disappear. We present an Adaptive Stimuli Algorithm that is robust to competing waves of messages as multiple stimuli change, possibly adversarially. Moreover, in addition to handling arbitrary stimulus dynamics, the algorithm can handle agents reconfiguring the connections (edges) of the graph over time in a controlled way. As an application, we show how this Adaptive Stimuli Algorithm on reconfigurable graphs can be used to solve the foraging problem, where food sources may be discovered, removed, or shifted at arbitrary times. We would like the agents to consistently self-organize, using only local interactions, such that if the food remains in a position long enough, the agents transition to a gather phase in which many collectively form a single large component with small perimeter around the food. Alternatively, if no food source has existed recently, the agents should undergo a self-induced phase change and switch to a search phase in which they distribute themselves randomly throughout the lattice region to search for food. Unlike previous approaches to foraging, this process is indefinitely repeatable, withstanding competing waves of messages that may interfere with each other. Like a physical phase change, microscopic changes such as the deletion or addition of a single food source trigger these macroscopic, system-wide transitions as agents share information about the environment and respond locally to get the desired collective response.more » « less
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We present local distributed, stochastic algorithms for alignment in self-organizing particle systems (SOPS) on two-dimensional lattices, where particles occupy unique sites on the lattice, and particles can make spatial moves to neighboring sites if they are unoccupied. Such models are abstractions of programmable matter, composed of individual computational particles with limited memory, strictly local communication abilities, and modest computational capabilities. We consider oriented particle systems, where particles are assigned a vector pointing in one of q directions, and each particle can compute the angle between its direction and the direction of any neighboring particle, although without knowledge of global orientation with respect to a fixed underlying coordinate system. Particles move stochastically, with each particle able to either modify its direction or make a local spatial move along a lattice edge during a move. We consider two settings: (a) where particle configurations must remain simply connected at all times and (b) where spatial moves are unconstrained and configurations can disconnect. Our algorithms are inspired by the Potts model and its planar oriented variant known as the planar Potts model or clock model from statistical physics. We prove that for any q ≥ 2, by adjusting a single parameter, these self-organizing particle systems can be made to collectively align along a single dominant direction (analogous to a solid or ordered state) or remain non-aligned, in which case the fraction of particles oriented along any direction is nearly equal (analogous to a gaseous or disordered state). In the connected SOPS setting, we allow for two distinct parameters, one controlling the ferromagnetic attraction between neighboring particles (regardless of orientation) and the other controlling the preference of neighboring particles to align. We show that with appropriate settings of the input parameters, we can achieve compression and expansion, controlling how tightly gathered the particles are, as well as alignment or nonalignment, producing a single dominant orientation or not. While alignment is known for the Potts and clock models at sufficiently low temperatures, our proof in the SOPS setting are significantly more challenging because the particles make spatial moves, not all sites are occupied, and the total number of particles is fixed.more » « less
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Scheideler, Christian (Ed.)The foraging problem asks how a collective of particles with limited computational, communication and movement capabilities can autonomously compress around a food source and disperse when the food is depleted or shifted, which may occur at arbitrary times. We would like the particles to iteratively self-organize, using only local interactions, to correctly gather whenever a food particle remains in a position long enough and search if no food particle has existed recently. Unlike previous approaches, these search and gather phases should be self-induced so as to be indefinitely repeatable as the food evolves, with microscopic changes to the food triggering macroscopic, system-wide phase transitions. We present a stochastic foraging algorithm based on a phase change in the fixed magnetization Ising model from statistical physics: Our algorithm is the first to leverage self-induced phase changes as an algorithmic tool. A key component of our algorithm is a careful token passing mechanism ensuring a dispersion broadcast wave will always outpace a compression wave.more » « less
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